MODUL MATEMATIK AWAL PEMBELAJARAN STEM BERKONSEPKAN FLIPPED CLASSROOM MENGGUNAKAN AUGMENTED REALITY
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Abstract
Early Mathematics is one of the critical subjects and the learning concept needs to be introduced to students at an early stage so that there is no misunderstanding about the concept of this subject. Starting in the 1970s, traditional teaching methods focused more on memorizing Mathematical concepts. The purpose of this research is to improve students' understanding of pattern topics in Early Mathematics subjects by integrating the Flipped Classroom concept with an Augmented Reality application known as the EM-Flip module. This research was conducted using a combination of the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model and the DDR (Design and Development Research) technique. In the first phase, open questionnaire items were distributed to 60 TADIKA teachers and 60 parents. Document analysis of 25 students was carried out in TADIKA. In the second phase, the Fuzzy Delphi Technique was implemented involving 10 experts including early childhood experts, curriculum experts, ICT, Flipped Classroom, policy makers, theorists, and Early Mathematics experts. In the third phase, the TUP model from Bednarik is implemented to evaluate the module's usability and effectiveness. The findings of the study found that students are more involved and show their interest in class when they are given more opportunities to actively engage with the teacher. In addition to active learning in the
classroom, the combination of technology also plays an important role in the current trend of learning methods.