PnC Game: The Impact of Digital Game-Based Learning (DGBL) on Foundation Students’ Performance on Mathematics Course

Authors

  • Mimi Syazwani binti Suhaimi STEM Foundation Center, Universiti Malaysia Terengganu, Malaysia.
  • Faizah Zulkifli Mathematics Department, INTEC Education College, Malaysia
  • Norfarhanah Che Othman Mathematics Department, INTEC Education College, Malaysia
  • Nurul Syahida Abu Bakar STEM Foundation Center, Universiti Malaysia Terengganu, Malaysia.

Keywords:

Digital game-based learning, Permutations and combinations, STEM education

Abstract

PnC Game is digital game-based learning (DGBL) based on topic permutations and combinations. Students can use this game with various educational backgrounds, including Malaysian Certificate of Education (SPM), foundation, degree, or similar. This topic was chosen because students frequently struggle to solve problems connected to the topic, particularly in recognising a permutation or combination situation. Students also struggle to put theory into practice (CLO3). Therefore, the PnC Game was built to help students learn permutations and combinations at their own pace. By engaging in the game, students may be able to solidify their theories indirectly. Before and after the students interacted with the PnC game, their performance was evaluated. This study included 27 foundation students from INTEC Education College and 22 foundation students from the STEM Foundation Center at Universiti Malaysia Terengganu (UMT). Even though the permutations and combinations topic was already taught in high school, most students scored poorly on the pre-test. The paired t-test result reveals a statistically significant improvement in performance after learning with PnC Game. On the other hand, regardless of their Additional Mathematics performance in SPM, our study showed that learning via the PnC Game has improved students’ grasp of permutations and combinations topics.

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Published

2022-12-31